New Job!

So after 6 weeks or so of looking I’m really excited to say I’ve got a new job, and I couldn’t be more thrilled with who it’s with!

Before I go on to say who, it’s worth saying that I’ve held back from posting any updates about the whole job searching process as, given the url for this site is on my CV, I didn’t want to prejudice my chances or a potential employer’s opinions by musing on how interviews and applications went in blog posts here. However, I can now summarise the process fairly succinctly…

  • There were a lot less jobs for Creative Technologists than I hoped there might be
  • 3D non-technical skills pay really (and in my view unfairly) badly
  • There’s a lot of interest in Unity/Unreal/VR developers but you generally need to have experience in gaming studios
  • Creative Director roles still(!) assume you were at one stage an Art Director or Copywriter so my more digital specialisations worked against me
  • I saw most interest from recruiters for Technical roles but…
  • A lot of those look for either full stack skills or enterprise platform architecture experience, not really my thing!

So, you might be able to tell that I did quite a lot of job applying but not a lot of job interviewing. In point of fact the company who has hired me was my first and only interview. I think I fell into a pattern of applying for something every day to attain a sense of achievement but it’s a short-lived fix. On reflection I’d have been better focusing on only applying for the jobs where I really stood a great chance of being in the top 10% of applicants (LinkedIn Premium is really good for giving you this insight). Focus on quality not quantity of applications would be my advice.

So, to the role in question. I’m really thrilled to say I’ve been hired as Technical Director at Stink Studios. Stink Studios! Of Honda ‘The Other Side’ fame. Or ‘Inside Abbey Road’, with Google. If you’d asked me on the day I first finished up at MRM who my top companies to work for would be, Stink Studios would have definitely been in the top three. So much of what they produce and the way they go about it is exactly what I’m passionate about creating. I guess that must have come across in the interview! 😉

I don’t want to say too much about the interview process itself other than that I think the Showreel got me to the first interview and my PowerPoint deck got me to the second. My new line manager was kind/patient/interested enough to sit through the entire deck so even though it meant the interview overran, it obviously achieved its intended purpose!

So my career has seen me rise up the ranks to Creative Director and now transition through Creative Technology Director to Technical Director. I don’t think many people get to do that and I’m both grateful for the opportunity and proud of the work I’ve put in to make that story a credible proposition to my new employer.

So, excitable selfies in the new office to follow. In the meantime I hope these blog posts prove useful to someone else looking for work. Hang on in there, you’ll get something you deserve with a little focus and perseverance!

 

PowerPoint deck. Done

Well I’m just about all wrapped up on my PowerPoint deck. It’s taken longer than expected partly because PowerPoint is just the worst software in the world when it comes to precise layout (obvs) and secondly because I’ve had to grapple with some fairly fundamental questions about the positioning of Creative Technology in the industry and my role in relation to it. It’s currently running to 96 slides(!) which would undoubtedly be Death-by-PowerPoint if presented linearly. However I’ve taken a modular approach to the content, the idea being that no two interviews will be the same and areas of interest to different companies will vary so it would be better to jump between them as the flow of conversation dictates. I’m quite prepared that some interviews might focus around only one or other section but the other content is there if needed.

I’ve been lining up conversations with some former colleagues who have gone on to great things so this afternoon I’m off to meet up with Andrew Day of Douglass/Day for a bit of a catch-up. I’m not sure everyone will take kindly to being served up a PowerPoint presentation but I’m hoping to get a bit of feedback on some key sections.

Take your pick, dazzling content lies within!

Reel. Done.

Feels good to write this post. So after three months, 5.74Gb (not including source files), and ~9,000,000 vertices I’ve finally uploaded the reel to Vimeo. Get in! It’s set to private for the time being while I make some key additions to this site – not least an About section, always useful when you’re looking for work. 😉

In reflecting on the work I’ve put into the reel, and the time it’s taken, I’m struck by two things. First, it has undeniably been an indulgence. I doubt many people get to take 3 months out of their career and devote so much time and energy to polishing something to this extent. The pressure to find work doubtless means ‘good enough’ wins over ‘perfect’ in most cases. I’ve been fortunate in that my tenure at MRM meant I’ve had a bit of financial breathing room on leaving and I’ve been able to translate that into really crafting something I could be proud of.

And that brings me onto the second observation: I honestly don’t think I could have done any less. I haven’t striven for perfection: my relative novice experience with After Effects and some VFX techniques means shortcomings in those areas will be obvious to more experienced specialists. But I have absolutely wanted to ensure the work featured is at the highest level of execution I can offer. There are still a hundred things I could change in it but the return on investment at this stage is not worth the additional time spent. It’s good enough for me, and I’m likely to be its harshest critic. We’ll see what people think!

My MoSCoW spreadsheet, finally all green! The fact the Could column has all been completed possibly reflects project management in absentia

 

Reward vs Award

Back to work this week and I’ve finally, FINALLY finished the last visual segment of the reel. It’s a personal project based on some concept art by the very talented Simon StÃ¥lenhag. I’ve spent a little over a year on it and it is by far the most complex scene I’ve ever worked on. I was keen to check that Simon was happy for me to include it in the reel so I tweeted a preview to him.

Now I won’t say I’ve won an embarrassment of awards in my career but I’ve won a few. It’s a great feeling, no doubt. But I can honestly say that recognition of effort you’ve put into a piece of work from someone you respect is worth a great deal more.

Trello and lunch

Spent today mapping project tasks in Trello and catching up with an old colleague. Hadn’t used Trello before but I like it’s stripped back drag and drop approach. Going to be useful as I try and coordinate 8 parallel workstreams! Had a great catchup with Louis from weareformation.com. Good to chat about the industry and developments in 3D. Worth checking them out if you’re looking for animation work.