Phew. Been a busy week. Started off by tackling the soundtrack I’ll be using for my reel. I’ve decided to evolve the track I composed for the previous reel, partly because it reflects the evolution in my work and skill set, partly because it provides a thematic link back to the original, partly because I was really happy with it the first time round, and partly because it (partially) avoids the difficulty of coming up with a completely new track I’m happy with. A great advantage of being able to write your own track is that you can really tailor it to the footage you know you’re going to use. Equally, as I’ve moved onto blocking out the segment edits in Premiere, I’ve had ideas about ways in which the footage can lend ideas to the music so it’s made for a nice symbiotic set of exercises. On the downside, I’m kicking myself for not considering that, for the drop in the middle of the track, I didn’t make space for the project in which we actually dropped five guys off the side of a 12 storey building in Bucharest! Would have been cool. Ah well, next time.
Made good progress blocking out the bulk of the edit. I’m mostly left with a lot of rendering of 3D environments now and a couple of hero scenes that I really want to spend as much time crafting as I can. That said, aiming to be finished-ish by the end of March so it will be another busy week next week.
