Sofa so good

(A timeless pun)

So, having finished on the substance texture work for an environment map, I’ve turned to re-modelling a sofa I’d created for another project in Unity. The original was ok, as low poly models go, but the cushions missed the subtle creasing that really sells the material and softness of the furnishing so I’ve remade it from scratch and sculpted in the details ready for some normal map baking. Should lead to a more convincing result. Technique based on Blender Guru’s great tutorial made available as part of The Architecture Academy.

Sofa sculpt
Sofa sculpt

 

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